Reveal Modifier

To reveal a modifier choose one of the unrevealed modifiers in the Grid and flip it face up. It stays revealed until the Grid is reset. 

If you reveal a modifier for a task (step 4), the revealed modifier modifies your matching attribute by its value (if it is a number modifier) or applies its effects (if it is a symbol modifier). 

If you reveal a modifier at any other point due to an effect, do not modify your value and ignore all modifier effects except for Enemy activations from Skulls (regular Skulls and the Epic Fail). 

If you are instructed to reveal additional or multiple modifiers, reveal them one at a time as part of the same step (step 4). Apply each of their modifications and/or effects. 

Example: For a task, you reveal a Skull as your first modifier. You need to reveal an additional modifier which is also a Skull. Again, you need to reveal an additional modifier which is a [-1] number modifier. Now you determine the success of your task. The revealed modifiers will modify your attribute by a total of -3. After the task, you must activate Enemies twice (once for each Skull revealed). 

Clarifications:

  • You cannot reveal modifiers from the Archive unless specifically called out.
  • If you reveal (or analyze) more modifiers than available, you must immediately reset the Grid. See Reset the Grid.