
The explorable world of the current episode is represented by cards and tokens on the table. Some of these components are in specific zones with dedicated rules.
Grid: The Grid contains the modifiers used to modify your attribute during a task. (See also: Grid.)
Archive: The Archive contains the modifiers that are currently not used. (See also: Archive.)
Episode Area: The episode area contains the chapter deck, staging deck, trash pile, encounter deck, encounter discard pile and the surveillance dial. (See also: Episode Area.)
Network: The Network is a global zone which contains cards that are active regardless of the location and for all characters. States are placed in the Network unless otherwise specified. (See also: Network.)
- Surveillance card: In each episode, there is a Surveillance card in the Network that varies depending on the selected difficulty. (See also: Surveillance card.)
Setting: Each episode uses different Setting cards to create the locations that characters can visit. (See also: Setting.)
- Location: Each Setting has two locations (top and bottom) that characters and cards can be at. (See also: Location.)
Character Area: Each character has their own area which contains their play zone and their discard pile. (See also: Character Area.)
- Play Zone: Your play zone contains your Character card, Character Tool with your tool kit under it, and all cards and tokens you acquire during the game. Face-up cards and markers in your play area are active or can be used. (See also: Play Zone.)
Supply: All tokens, cubes, and dice currently not on a card or in a play zone are in the supply. (See also: Supply.)
