Enemy Activation

When you reveal a Skull from the Grid, you must activate Enemies after the task (step A2). This is regardless of whether you succeeded or failed the task.

When a Skull is revealed through an effect, Enemies are also activated after the effect. (For example from the Shape modifiers keyword.)

For each Skull you revealed, perform the following steps in order:

  1. All Enemies at your location attack you (ignore retreated Enemies). Sum up their threat icons and suffer as much Stress and/or trigger as much Surveillance.
  2. One Enemy at a location without a character moves to your location (ignore retreated Enemies). Prioritize the Enemy with the most remaining health.

Example: You play as Deniz and perform a task for which you reveal 2 Skulls . After the task, you must activate Enemies twice. For the first Skull, the »Corp Loyalist« at your location attacks you: You suffer 1 Stress and thereby discard 1 card. Afterwards, the »Freelance Security Officer« moves to your location from another setting . For the second Skull , the »Corp Loyalist« and the »Freelance Security Officer« attack you: You suffer 3 Stress and thereby discard 3 cards . Finally, another Enemy should move to your location. But the only other Enemy in play is at the same location as Larx . Therefore, no Enemy moves for the second activation.

Clarifications:

  • Resolving an Enemy attack and resolving the threat are not the same.