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Development Diary #5: Defining the Visual Style of the Future
This is Torben, the game’s Art Director and Graphic Designer, and I would like to take you on a journey through the visual design process of NEON HOPE. I will show you how we found our unique art style and…
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Development Diary #4: How the Corporation works against you!
This is Francesco again and today I want to look into what the corporation does in NEON HOPE – and how we use an innovative concept to design our encounter decks. Providing not only dangerous threats to players, but also…
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Development Diary #3: Mastering the Grid – or How NEON HOPE’s “Die” with Memory Works
Here is Francesco again. Previously I talked about the progression system, and last week Dominik & Richi Anna previewed the “A Hopeful Cause” expansion. Today I’m diving into a cornerstone of NEON HOPE’s game design: the Grid. What is the Grid? Whenever…
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Development Diary #2: First Look at the Characters from the “A Hopeful Cause” Expansion
Today’s update is in two parts. First Dominik will give you a quick overview of the general design intentions behind the “A Hopeful Cause” expansion and what content you can expect. Afterwards Richi Anna will give you a first look…
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Development Diary #1: The Progression System of NEON HOPE
I’m Francesco, Lead Game Designer at Hopeful Games. And I’m here to showcase NEON HOPE’s progression system. Why is the Progression System so Important? NEON HOPE is a campaign-based game where you play one character over the course of multiple…
