NEON HOPE

NEON HOPE

A storytelling game in a glitched utopia

  • Online Shop
  • Join the Community!
  • Game Rules
  • Rules Reference
  • Downloads
  • Print & Play Demo
  • Tabletop Simulator Demo
  • Blog & Development Diary
  • Meet the Team!
  • Newsletter
  • Press Kit

Rules Reference

Version 1.0

  • Rules Reference
  • Episode Cards
  • Surveillance Threshold

Surveillance Threshold

See: Surveillance Card.

  • Errata
    • Player Card Errata
  • Player Cards
    • Character Card
    • Alternative Character
    • Character Tool
    • Action Card
    • Timing Indicator
    • Recover Action Cards
    • Tool
    • Tool Kit
    • Ally
  • Episode Cards
    • Chapter Card
    • Objective
    • Special Rules
    • Surveillance Card
    • Escalation Side
    • Surveillance Threshold
    • Setting
    • Lead
    • Special Cards
    • Encounter Card
    • Enemy
    • State
    • Dilemma
    • Alternative Encounter Card
  • Other Components
    • Action Tracker
    • Additional Action Tracker
    • Archive Card
    • Attribute Die
    • Character Standee
    • Damage
    • Endurance Tracker
    • Hacking Cube
    • Modifiers
    • Number Modifier
    • Symbol Modifier
    • Epic Win
    • Epic Fail
    • Regular Skull
    • Special Modifier
    • Highest & Lowest Modifier
    • Printed Modifier
    • Reveal Modifier
    • Secret
    • Support Marker
    • Attribute Markers
    • Random Attribute Marker
    • Resource
    • Hope
    • Key
    • Key Repository
    • Surveillance Dial
  • Game Board
    • Board Overview
    • Grid
    • Archive
    • Episode Area
    • Chapter Deck
    • Staging Deck
    • Trash Pile
    • Encounter Deck
    • Encounter Discard Pile
    • Network
    • Setting (Zone)
    • Location
    • Character Area
    • Play Zone
    • (Character) Discard Pile
    • Supply
  • Actions & Tasks
    • Actions
    • Perform a Task
    • Change Location
    • Task Type
    • Investigate
    • Get Support
    • Fight
    • Hack
    • Any Task
    • Complete a Task
    • Secondary Task
    • Task with Multiple Attributes
    • Number of Tokens
    • Number of Actions
    • Spending Actions
    • Additional Actions (and Tasks)
  • Keywords
    • Non-Stackable Keywords
    • Analyze
    • Analyze Encounter Cards
    • Analyze Modifiers
    • Analyze Other Game Components
    • Confrontation
    • Connected Settings
    • Follow-Up
    • Grit
    • Protected
    • Stationary
    • Shape Modifiers
    • Unpredictable
    • Stackable Keywords
    • Flexible X
    • Hopeful X
    • Reckless X
    • Teamwork X
  • Campaign
    • Episode
    • Starting a New Campaign
    • Storybook
    • Set Up the Episode
    • Episode Setup
    • Grid Setup
    • Supply Setup
    • Character Setup
    • Campaign Progression
    • Level Up Your Character
    • Starting Resources
    • Upgrade Action Cards
    • Campaign Log
    • Note
    • Record
    • Record an Ally
    • Remove an Ally
    • Remember
  • Core Concepts
    • Attributes
    • Character
    • Responsible Character
    • Active Character
    • Character Decks
    • Character Customization
    • Light Customization
    • Full Customization
    • Difficulty
    • Nemesis Cards
    • Endurance
    • Enemy Activation
    • Focus
    • Purchase Tools or Allies
    • Golden Rule
    • Impact
    • Reset the Grid
    • Retreat
    • Retreat Value
    • Retreat Box
    • Retreated Cards
    • Round
    • Character Phase
    • Encounter Phase
    • Set
    • Difficulty Set
    • Alternative Encounter Sets
    • Action Card Set
    • Solo Rules
    • Stress
    • Surveillance
    • Table Talk
    • Threat
    • Threat Value
    • Threat Icon
  • Advanced Concepts
    • Add +X
    • Ambiguity
    • Least
    • Most
    • Asterisk Symbol
    • Attach
    • Equip States
    • Appear
    • Becoming Exhausted
    • Choose
    • Collection
    • Corporation
    • Decisions as a Group
    • Decks
    • Special Decks
    • Defeat
    • Discard Piles
    • Discarding Cards
    • Draw
    • Effects
    • Effect Boxes
    • Revealed
    • Completed
    • Follower
    • Activated Effects
    • Static Effects
    • Arrow Symbol
    • Recycle
    • Trash
    • Timing & Conditions
    • After
    • If
    • When
    • While
    • Empty Deck
    • Face Up & Face Down
    • Find
    • Flip
    • Gain
    • Hacking Cube Slot
    • Ignore
    • In Play & Out Of Play
    • Limit
    • Limit per Location or Setting
    • Limit per Round
    • Limit per Turn
    • Limit per Task
    • Maximum
    • Minimum
    • Mandatory vs. Optional
    • Matching
    • Modifier Pool
    • Obtain
    • Permanent Icon
    • Rounding Numbers
    • Rule of Cool
    • Rule of Contradiction
    • Search
    • Standalone Episode
    • Text Format Indicators
    • Reminder Text (in round brackets)
    • Replacement/Modification Text [in square brackets]
    • Trait
    • Character Trait
    • Universal
    • Super Type
    • Regular
    • Elite (super type)
    • Story (super type)
    • Character (super type)
  • References
    • Attack
    • At a Location
    • Cannot
    • Card Types
    • Determine Responsibility
    • Episode Card
    • First
    • Focus Voluntarily
    • Group
    • Main Task
    • May
    • Must
    • Opposite Location
    • Per Round
    • Reroll
    • Player
    • Player Card
    • Running Out of Components
    • Second
    • Setup
    • Solo Play
    • Task
    • Third
    • Tokens
    • Turn
    • Zones
NEON HOPE

NEON HOPE

A storytelling game in a glitched utopia

  • Discord
  • YouTube
  • Mastodon
  • Bluesky
  • Instagram
  • Facebook
  • LinkedIn
  • RSS Feed

The Game

  • Game Rules
  • Rules Reference
  • Downloads
  • Print & Play Demo
  • Tabletop Simulator Demo

Useful Links

  • Online Shop
  • Newsletter
  • Join the Community!
  • Blog & Development Diary
  • Meet the Team!
  • Press Kit

Legal

  • Imprint
  • Privacy Policy
  • Change Privacy Settings

Copyright © 2024 | WordPress Theme by SuperbThemes

Consent Management Platform by Real Cookie Banner
×
Deutsch