Ein Storytelling-Spiel in einer defekten Utopie

Hi everyone! This is Francesco again and today I want to look into what the corporation does in NEON HOPE – and how we use an innovative concept to design our encounter decks. Providing not only dangerous threats to players, but also a high level of choice in how to…

Hello everyone! Here is Francesco again. Previously I talked about the progression system, and last week Dominik & Richi Anna previewed the “A Hopeful Cause” expansion. Today I’m diving into a cornerstone of NEON HOPE’s game design: the Grid. What is the Grid? Whenever you perform a task, you must reveal one…

Hey everyone! I’m Francesco, Lead Game Designer at Hopeful Games. And I’m here to showcase NEON HOPE’s progression system. Why is the Progression System so Important? NEON HOPE is a campaign-based game where you play one character over the course of multiple episodes. Advancing your character during the campaign is…